Rhikondes Abalardis

Description:

STR = 9 (-1)
DEX = 16 (3)
CON = 17 (
3)
INT = 18 (4)
WIS = 12 (
1)
CHA = 15 (+2)
_________________________________________

Speed = 20 ft.

HP = 34

AC = 17 ( 10 + Armor +1, Ring of Force Shield +2, Dexterity +3, Size +1)

Touch = 14

Flat-Footed = 14

Initiative = +7 (Dex +3, Improved Initiative +4)
_________________________________________

FORTITUDE = +4 (Base 1, Con 3)
REFLEX = +4 (Base 1, Dex 3)
WILL = +5 (Base 4, Wis 1)
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BAB = +2
CMB = +/- 0
CMD = +3


SKILLS

  • Craft (Weapons) = +11
  • Diplomacy = +5
  • Knowledge (Arcana) = +9
  • Knowledge (History) = +8
  • Knowledge (Nobility) = +7
  • Linguistics = +7
  • Perception = 7 (10 in Dark or Shadows)
  • Spellcraft = 8 (10 to Identify Conjuration Spells)
  • Stealth = +9

SPELLS
|=. KNOWN |=. SAVE DC |=. LEVEL |=. PER DAY |=. BONUS SPELLS|
|=. ALL |=. 14 |=. 0 |=. 4 |=. /|
|=. 8 |=. 15 |=. 1st |=. 3 |=. 1+1|
|=. 6 |=. 16 |=. 2nd |=. 2 |=. 1+1|
|=. 4 |=. 17 |=. 3rd |=. 1 |=. 1+1|

SPELLBOOK:

0 – ALL

1 – Burning Hands (EVO), Mount (CONJ), Summon Monster I (CONJ), Mage Armor (CONJ), Silent Image (ILL), Color Spray (ILL), Disguise Self (ILL), Feather Fall (TRAN)

2 – Invisibility (ILL), Summon Swarm (CONJ), Web (CONJ), Detect Thoughts (DIV), Scorching Ray (EVO), Fog Cloud (CONJ)

3 – Fireball (EVO), Summon Monster III (CONJ), Stinking Cloud (CONJ), Sleet Storm (CONJ)


FEATS

  • Scribe Scroll
  • Spell Focus (CONJ)
  • Augment Summoning
  • Improved Initiative
  • Maran Citizenship
  • Member of the Magi

SPECIAL ABILITIES

  • Low Light Vision = see x2 as far as humans in dim light
  • Defensive Training = +4 AC v. Giant sub-type
  • Gnome Magic = +1 DC to Illusion spells / 1 per day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals (DC = 10 + Spell Level + CHA Mod)
  • Hatred = +1 Attack v. Goblinoid and Reptilian sub-types
  • Illusion Resistance = +2 Save v. Illusion Spells and Spell-like Effects
  • Keen Senses = +2 Perception
  • Obsessive = +2 Craft of Profession of Choice (Weapons)
  • Weapon Familiarity = treat any “Gnome” weapons as Martial
  • Familiar = Owl (“Crosser”), grants +3 Perception checks in Dark or Shadows
  • Summoner’s Charm = Summonings last +1/2 level rounds longer
  • Acid Dart = Range Touch Attack (30ft), Damage 1d6+1/2 Levels of Wizard, can cast 3+INT Mod/day
  • Armor Proficiency = None
  • Weapon Proficiency = Club, Dagger, Heavy & Light Crossbow, Quarterstaff
    _________________________________________

GEAR

  • Padded Armor (+1 AC, Light, O Check Penalty, 5% Arcane spell failure, 2.5 lbs)
  • Ring of Force of Shield (+2 AC, free action activation, acts as Mithril Shield)
  • Spellbook
  • Bedroll
  • Belt Pouch (10 Candles, Magic Amulet??)
  • Belt Pouch (Signal Whistle, Ink, Ink Pen, Soap)
  • Common Wine
  • Spell Component Pouch
  • Water Skin
  • Map / Scroll Case (11 Parchment Sheets inside)
  • Clothing (Scholar)
  • Clothing (Cold Weather Gear)

WEAPONS

  • Gnome Hooked Hammer (p.143/146)
  • Light Crossbow (17 Bolts)

MONEY

as (1cp) = 4

sestercci (5cp) – 2

denari (1sp) = 23

aureus (1gp) = 65


XP = 6400 / 10000

Bio:

Rhikondes Abalardis

Mara drubixcube